![]() All of them will give you resources - which we'll get to in a bit if I remember to mention it again. Certain features of the landscape might boost your HP. ![]() You can pull the world back into existence, one rock, mountain, meadow or tree at a time. Outside of the loop you can also place cards. But is that really a bad card, or is there something great about it, waiting to be understood? A good card might make you attack faster! A bad card might spawn a weird time-travelling horror who turns up to make stuff difficult. All of this stuff will spawn new monsters on the loop for you to bash, or will change the way things work on tiles. You might push vampire castles up against it, or light it with beacons. You might place swamps on it, or graveyards. Enemies drop loot, which you can pick through to improve your hero's stats, and they drop cards, and cards are more interesting.Ĭards allow you to piece back some of the world. At first there's not much to it, just a few low-level enemies that your hero whacks as they walk their circuits. The world is a loop here, that rubber band the postie left on the floor. Instead, you keep them kitted out with the best stuff and you start them and stop them as they walk around their loop, a tiny little pixel person in a dinky pixel world, a charismatic presence straight out of the Commodore 64. You can't fight their battles or choose their next objective. It has heroes and classes and all that stuff, but what marks it out, what makes it different, is that it doesn't let you directly control the hero. There's even a story - quite a good one, about a world that has ended but could yet be rescued, brought back to life one chunk at a time. ![]() It's an RPG, with all the monsters, loot, quests and bosses you might expect. Loop Hero is quite simple really, but it can be a faff to explain. ![]() Rounds which are frequently loops, I've just realised, and not circles. It reminds me a bit of those natural artworks formed by the discarded rubber bands that the people who deliver post leave behind them as they make their rounds. Each procedurally created path leads back to its own beginning, but the shape will have a few kinks and bends. In Loop Hero you don't walk in circles, you walk in loops. A commentary on games and players and a compulsive grind to boot.Įditor's note: Hello! Over the next few days we're running a "Games That Got Away" series, where we finally get round to reviewing games that released at some point in 2021 but, for various reasons, we couldn't quite manage to cover at the time. ![]()
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